…For as Long as This Place Remains

From humble beginnings…

Seriously, I did this picture because I was frustrated with another project and felt like making something I could call finished, but I didn’t have any images in my head. So I decided, what the hell, I’ll duplicate a professionally made picture and call it a lighting exercise (and, hey, good lighting is important, and being able to figure out whatever the lighting setup was used at a glance is danged useful). So I picked the first (and so far, only) CGI still from the new Babylon 5 direct-to-DVD anthology series, “The Lost Tales.” This particular shot is from the opening sequence, and is itself a redo of a shot from the final episode of Babylon 5.

As with most of my recent pictures, the magic happened in Photoshop, where I began my customary bloom effect. Also, rather than just reducing the saturation of the picture, I duplicated the image on a new layer, made the duplicate grayscale in the channel mixer with a bias toward the blue channel, and then reduced the opacity of that layer. Finally, I applied a slight gaussian blur so that the Photoshop grain didn’t look so perfectly pixeled.

Screencap from “The Lost Tales” that this picture is based on.

Star Wars Gallery

DRADIS Icons

These are the icons seen on the DRADIS displays of Colonial vessels in the 2003 version of Battlestar Galactica. Updated January 23, 2008 with Cylon Com Relay icon seen in “Razor.”

DRADIS_Icons_1_23_2008.zip In Photoshop format.

dradis1A.ai Galactica 2D Field DRADIS Screen background in Illustrator format, created by Matthew Haley

dradis2.ai Galactica 3D Field DRADIS Screen background in Illustrator format, created by Matthew Haley

BSG_DRADIS_Screens.zip Galactica 2D, 3D, and countdown clock in PSD format, with image sequences for 2D/3D sweeps.

Pegasus_DRADIS_Screens.zip Pegasus 2D/3D Field DRADIS Screen background in Photoshop format, with image sequences for 2D/3D sweeps

DRADIS Showcase with scan-line monitor effect

DRADIS Showcase Clean without the scan-line effect.

Damn the Torpedos, Full Speed Ahead!

Admiral Kirk and the Enterprise lead an assault on a Klingon base in this, my latest render.

I’m really starting to get a sense for how less can be more with detail. Part of me hates to go into Photoshop and cover up that hard-won clarity with light blooms and film grain when it took 30-odd hours to render it all out (admittedly, that’s because I was doing other things with the computer at the same time, Lightwave is running under Rosetta, and antialiasing levels are like crack to me). However, it just looks really pretty with the sort of soft glow, and the grain helps sell it, especially up close.

DRADIS Contact!

A little side project over the last few days has been recreating the icons of the DRADIS displays from Battlestar Galactica.

A couple notes: The small Unknown icon is conjectural. In “Resurrection Ship Part I” a small ship was represented with the large Unknown icon, and in “Hero,” they used the Cylon Raider icon for a small Unknown, but whited it out when they bleached the flashback scenes, so it was hard to tell. So I made is a combination of the large Unknown and the Raider icons.

Also, the Resurrection Ship icon was only seen once, from a distance, where it appeared to be a modified version of the large Unknown icon, though it was difficult to confirm any details. In “A Measure of Salvation,” the Resurrection Ship II: Son Of Resurrection Ship was represented by the Basestar icon, which was unhelpful. However, the fact that the civilian ships were all made of pieces of the Viper and Raptor icons was very helpful, so I have no ill will.

I’m not sure how or when I’m going to release them. I’m thinking a zip of Photoshop files with the arrow for each icon on a separate layer. I’m also thinking about making them into a set of Mac OS X icons, but I’m not quite sure about that yet.

Final note, thanks to TrekBBS poster backstept for pointing me to the almost-perfect DRADIS display font, “Visitor.” And after drawing out text pixel-by-pixel, “almost” perfect is perfect.

“Approaching Star”

Not too much to tell about this image, really. Originally, I wanted to try to get the raw, high-contrast look that the early Babylon 5 publicity renders had, so I made a fairly boring image with intent to brighten it up later in Photoshop. Well, that didn’t work out.

About a week later, I was looking at some photography websites, and decided that I needed to experiment with more techniques, not just someday, but that right then. So I pulled up the image from my harddrive, and thought back to a magazine article on making better-looking black and white photos by using the “Channel Mixer” in Photoshop instead of just de-saturating the image. A few minutes of balancing red, green, and blue, adding a little light bloom, and some film grain to complete the effect, and I had a much better image. It’s now become one of my favorites.

Rising Star (Black and White)

 

If you’re curious, here’s the original color image.


Also, as a bonus, here’s another render from a while ago that I didn’t bother posting on it’s own, because it was a remake of an older image that was so flat and boring that I, apparently, never bothered to post it on-line. Admittedly, this one got a bit more of a makeover than my HD rerenders normally get (usually it’s just swapping in some area lights for planet and nebulae fill lights).

Stargate Reference Information

March 14, 2021: This information is drastically out of date. I’m leaving the page up for historical reasons, but if you want far more accurate information about the design of the stargate setpiece, I recommend looking at the blog and Facebook page of The Children of Mac Gyver, or EMG, a fan-group which has used pieces of the original set-pieces and exhaustive research to construct their own stargate. You may also examine the model and renders of my newer model of the film, SG-1, and Atlantis versions of the Stargate

If you’re making you’re own Stargate and are using mine as reference, here are some larger, detailed renders, as well as information on certain details of note that aren’t entirely visible in the showcase renders.

 

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Strange New Worlds in Collision

A special treat today, considering I rarely render Star Trek pictures, owing mainly to how their greed for light doesn’t really mesh with my own style of lighting. After seeing the cover of James Blish’s “Star Trek 4,” I decided to make a picture based on it. Since I don’t have a model of the TOS Enterprise handy, I used Vektor’s Constitution. And then after I finished rendering out all the elements, I decided for the sheer unadulterated hell of it to make a second version with Dennis Bailey’s refit-Enterprise

So, without further ado…

The Constitution version:

The Enterprise version:

Early Babylon 5 Lightwave Animations

These five brief Babylon 5 animations are from my first year or two using Lightwave 3D, somewhere around 2002/2003.

 

“GROPOS”

Based on a shot from the Babylon 5 episode “GROPOS” with a Nova Dreadnought alongside the station.

Babylon 5: Ed Giddings

Nova: Matt Tarling

Epsilon 3: Matt Tarling and Jeff Richards

Nebula: Jeff Richards

Music: “Without Help” by Jerry Goldsmith

“Shadow Threat Test”

Once upon a time, I decided to redo, shot for shot, the “Shadow Threat” teaser released for the now-long-canceled Babylon 5 computer game. I used these two shots to make sure my timing was right so far and that it meshed with the trailer’s soundtrack.

Shadow Battlecrab: Nadab Göksu

Omega: Matt Tarling

Nebula: Jeff Richards

Music: “Z’ha’dum Suite” by Christopher Franke

 

“Convoy”

This one actually started life as a still, which I decided to render as an animation on a lark.

Hyperion: Craig A. Clark

Starfury and Shuttle: Mark Kane

Olympus: Leo Dunin

Nova: Matt Tarling

Music: “Big Trouble” by James Newton Howard

 

Hyperion Jumpout

Another shot-for-shot, this time of the Hyperion’s entrance in “A Voice In The Wilderness Pt. II.”

Hyperion: Craig A. Clark

Jumpgate: Yuri A. Parovin

Jumppoint: Matt Tarling

Nebula: Jeff Richards

Epsilon 3: Matt Tarling and Jeff Richards

Babylon 5: Ed Giddings

 

White Star Jumpout

A render based on a shot from the episode “Matters of Honor” with the White Star exiting a Jumppoint.

White Star: Kier Darby

Nebula: Matt Tarling and Jeff Richards