100 Days, 100 Renders— Day 35

cdcr-035_blockaded_credits

Having run the numbers earlier, I decided to go with a portrait-oriented Star Wars image to mix things up a bit. I also spent too much time screwing around with the Borg Cube model to do anything very elaborate.

Just before I ran the render, I remembered that this is a scene that takes place at Tatooine, so I added a second key light to represent the second sun, with a 60/40 split between them as far as lighting goes. They’re also different sizes, so one set of shadows is sharper than the other set.

100 Days, 100 Renders— Day 33

cdcd-033-borgs_gonna_borg_credits

There’s a certain ebb and flow to these pictures, I’ve noticed. This one was another “getting acquainted with the model” image. I’m hoping to do a couple pictures representing scenes from the Star Trek novel trilogy “Destiny,” which involves, in part, a massive Borg attack on the Federation. The nebula is a Hubble photo I considered as a possible background for yesterday’s picture.

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100 Days, 100 Renders— Day 30

CDCR-030-Shadows_Attack_B4_credits

As I was working on my Star Trek 50th Anniversary picture last night, I wanted a quicker set-up for today’s render. Luckily, The Audio Guide to Babylon 5 dropped their episode on War Without End last night, giving me a fine bit of inspiration.

I’ve been avoiding images of Babylon 4 (and 5) since those models are older, and it’s easier to make more flattering images with more up-to-date models. Only one of the models in this image even has a self-lighting rig. Still, it gives me a foundation I might revisit later in the future.

I also tried my hand at the Shadow’s “phasing” effect, similar to the classic Star Trek cloaking device. I’m fairly sure the original show did the effect in 3D, but I haven’t had a lot of success with it when I’ve tried. More experimentation will be required.

100 Days, 100 Renders— Day 29

CDCR-029-JJPrise_credits

With this last test, I’m set for Thursday’s picture. This model is a bit hefty for my poor old laptop, so I didn’t get to do a lot of experimentation with angles and lighting for this shot. I just went for the first idea I had. I tried for too much quality on the render so it wasn’t close to finished this morning, which is why it’s smaller than usual.

100 Days, 100 Renders— Day 27

CDCR-027-Enterprise-E_Picture_credits

This was another glorified test-shot. Converting models built in other programs into the one I use is something I haven’t had to do much since I started using Lightwave, so it was interesting to flex that muscle again. I’m note sure what to do about all the rendering errors on the saucer. I think they might be because Lightwave’s FBX importer, so I may try to redo it in another format as a base. The modeler, Alexander “Nightfever” Klemm, is very conscientious about making his models available in universal formats, which I appreciate. Still, its current condition is serviceable for my 50th anniversary idea, so I’ll move on to working on the other ships I need to have ready to go.

Aside from the glitches, “Generic Enterprise-E Render” turned out fairly well. It does appear that I need a wider library of high-resolution fictional planets, though. Something to keep in mind if I’m bored in the future. I also applied the out-of-focus lens-dirt technique I developed a few days ago, partially hoping I could use it to cover up some of the rendering problems, though when that didn’t work out, I dialed it down it was much more subtle. I also tried out the idea I suggested in that prior post, having several layers of dirt responding to different amounts of blur, though wouldn’t really be visible in a still.