It occurred to me yesterday that we’re now about a week away from Star Trek’s 50th anniversary, so I should probably do something Star Trekky and special for my September 8th picture. I’ve got an idea, but I’ll need a fairly large amount Star Trek ship models that I haven’t used before (or, in a while). I think they’re all available in the hobbyist 3D community, though I might need to put some elbow-grease into getting them to work with Lightwave. So, expect a bit of a Star Trek focus of the next few days, as I convert, test, and generally get to know some of these models.
Category Archives: Star Trek
100 Days, 100 Renders— Day 23
There is an art, or rather a knack, to lighting ships in the style of the original Star Trek. I don’t think I’ve developed it yet. I’ve had some success with extraordinary lighting situations, but for a straight-up space shot, I can’t seem to keep things from looking flat. In this, I tried to compensate by going more high-contrast, but that tends to draw attention to the seams between the intersections of the hull and saucer.
100 Days, 100 Renders— Day 20
I wanted to do another picture with the Challenger, on account of the last one not working out. I tried for an asteroid-filled nebula, but ran into a couple problems instancing asteroids (didn’t work), and using volumetric light-rays (very expensive). The image didn’t come close to finishing the render overnight, so I dialed down all the settings to get something finished this morning. I then brought it into Photoshop, where I had trouble making it sing. My ultimate solution was just piling layers on top of layers on top of layers until I got a crazy, over-exposed artsy-looking image.
100 Days, 100 Renders— Day 19
Another picture from clearing out my mental junk drawer. The idea was a Klingon spy photo of the U.S.S. Challenger, a model by Dennis Bailey which combined the design cues from the Enterprise from the 2009 Star Trek movie with the proportions of the original design. In my head, I decided it was a one-off prototype trying out the design features that became mainstream in the timeline of the remake films, but which didn’t catch on in the original Star Trek universe.
I conceived of the shot as an animation, and I may take another whack at that concept, since my original idea is very different from what I ended up with. I changed the setting to the Utopia Planita shipyards at Mars, and populated the scene with ships and drydocks. I intended to mark up the image with Klingon text, my computer isn’t seeing the Klingon fonts for some reason. All in all, I’d say this is a bit of a dud of an image, which isn’t surprising considering the amount of supporting infrastructure I’d have to put into it to get it right (starting with a full Klingon graphics package).
100 Days, 100 Renders— Day 15
Not every experiment can be a success. I was thinking that I’d have a ’60s-style radiating-sparks effects where the Archer’s phasers hit the Klingon shields, but I drew a blank on how to actually generate it. I also wanted to try adding diffraction spikes to the stars, but that also came up short. On the plus side, I think this is my first finished dramatic image with my Archer model.
100 Days, 100 Renders— Day 13
I’ve mentioned before that portrait-oriented work is largely missing from my oeuvre thanks to the fact that, well, screens are horizontal. Books, posters, and smartphones, however, are not, so it’s something I’ve been meaning to address. Today’s image is an alternate cover design for a Star Trek novel, Ex Machina.
100 Days, 100 Renders— Day 7
One full week!
I’m not sure there’s anything that’s done as much for sci-fi art as having people living full-time in orbit with a giant window and high-quality digital cameras. The background is from a photo by astronaut Tim Peake. The composition is inspired on an image of the Voyager by Mojo Lebowitz for the Ships of the Line calendar (which also was used as the cover of the novel “Full Circle”).
100 Days, 100 Renders— Day 6
As promised, another image from the days of Captain Pike. The background is a photo of the Orion Nebula I was pointed to by a blog post by the Bad Astronomer, Phil Plait.
I experimented with a variation of image-based lighting on this one. The only light source is the plane with the image of the nebula applied to it. I rendered it three times with the Photoshop render buffer export plug-in active, with the nebula set to different degrees of luminosity. I then mixed and matched passes from all three to get the final image to precisely control the look of the ship. The brightest version contributed the diffuse lighting, the medium version gave me the reflection and specularity, and the regular intensity supplied the nebula itself as it appears in the image.
While I was play with my post-processing, I experimented with a more intense, contrasty look than I usually go for, which reminded me of the original 1960s visual effects in Star Trek, and how the occasional astronomical background they used would look after being optically composited.
100 Days, 100 Renders— Day 5
My original idea for my traveling project was to attack the most recent version of the Babylon 5 hyperspace effect on the plane ride, as seen in 2006’s “The Lost Tales.” It’s an intriguing mix of straightforward (since I can recognize it’s built out of standard Lightwave procedural textures and deformed geometry) and tricky (since there was only one shot of it in the movie, making it hard to deduce more specifics about it).
However, on Wednesday, it was announced that the new Star Trek television series, Discovery, would be taking place roughly a decade prior to the Original Series, during the same time as the adventures of Captain Pike. So instead, I spent my flight redressing Prologic9’s Constitution-class model to resemble the studio models that were used during the filming of Star Trek’s first pilot. My main sources of reference were screencaps from “The Cage,” the Casimiro blueprints, as well as this blog which goes into some detail on the different variations of the original Enterprise design seen over the course of 50 years of Star Trek. That’s where I learned about the blue tint on the ship’s neck which is an interesting variation on the design that I’m trying out. Other differences between the ship’s original version and the more familiar series configuration are a taller bridge, wider deflector dish, a different font for the hull markings, more decals on the top of the saucer, different endcaps on the tails of the nacelles, and gold spikes in the center of the forward nacelle domes. The model was originally unlit, and in the second pilot, while window lighting was added, the nacelle domes remained solid red. I’m assuming that’s why, when the visual effects of the original series were redone for the Blu-Ray release, the pilot version of the model had unlit domes, even though they did light the windows in “The Cage.” I disagree, and split the difference by darkening the domes and reducing their glow and transparency, but still allowing some of the series-style lighting effect through.
100 Days, 100 Renders— Day 4
One of the ideas I’ve jotted down for this project is “Crazy, Star Trek Beyond wide-angle, upside-downy stuff,” which I have a feeling is a well I may visit more than once. Yesterday, I ended up with a bit less time to work than I hoped, since I decided to pull some reference material off of a blu-ray for a possible future modeling project and that took up a chunk of my 3D-time. I went with something quick-and-dirty, but it ended up looking pretty good. Star Trek Beyond had a fun shot of the Enterprise launching from a space station where the camera was locked at the base of the ship’s neck, and we see the lights of dock blur into a Quanstquatti-esque kaleidoscope as the ship accelerates past them. Continue reading