“Approaching Star”

Not too much to tell about this image, really. Originally, I wanted to try to get the raw, high-contrast look that the early Babylon 5 publicity renders had, so I made a fairly boring image with intent to brighten it up later in Photoshop. Well, that didn’t work out.

About a week later, I was looking at some photography websites, and decided that I needed to experiment with more techniques, not just someday, but that right then. So I pulled up the image from my harddrive, and thought back to a magazine article on making better-looking black and white photos by using the “Channel Mixer” in Photoshop instead of just de-saturating the image. A few minutes of balancing red, green, and blue, adding a little light bloom, and some film grain to complete the effect, and I had a much better image. It’s now become one of my favorites.

Rising Star (Black and White)

 

If you’re curious, here’s the original color image.


Also, as a bonus, here’s another render from a while ago that I didn’t bother posting on it’s own, because it was a remake of an older image that was so flat and boring that I, apparently, never bothered to post it on-line. Admittedly, this one got a bit more of a makeover than my HD rerenders normally get (usually it’s just swapping in some area lights for planet and nebulae fill lights).

Early Babylon 5 Lightwave Animations

These five brief Babylon 5 animations are from my first year or two using Lightwave 3D, somewhere around 2002/2003.

 

“GROPOS”

Based on a shot from the Babylon 5 episode “GROPOS” with a Nova Dreadnought alongside the station.

Babylon 5: Ed Giddings

Nova: Matt Tarling

Epsilon 3: Matt Tarling and Jeff Richards

Nebula: Jeff Richards

Music: “Without Help” by Jerry Goldsmith

“Shadow Threat Test”

Once upon a time, I decided to redo, shot for shot, the “Shadow Threat” teaser released for the now-long-canceled Babylon 5 computer game. I used these two shots to make sure my timing was right so far and that it meshed with the trailer’s soundtrack.

Shadow Battlecrab: Nadab Göksu

Omega: Matt Tarling

Nebula: Jeff Richards

Music: “Z’ha’dum Suite” by Christopher Franke

 

“Convoy”

This one actually started life as a still, which I decided to render as an animation on a lark.

Hyperion: Craig A. Clark

Starfury and Shuttle: Mark Kane

Olympus: Leo Dunin

Nova: Matt Tarling

Music: “Big Trouble” by James Newton Howard

 

Hyperion Jumpout

Another shot-for-shot, this time of the Hyperion’s entrance in “A Voice In The Wilderness Pt. II.”

Hyperion: Craig A. Clark

Jumpgate: Yuri A. Parovin

Jumppoint: Matt Tarling

Nebula: Jeff Richards

Epsilon 3: Matt Tarling and Jeff Richards

Babylon 5: Ed Giddings

 

White Star Jumpout

A render based on a shot from the episode “Matters of Honor” with the White Star exiting a Jumppoint.

White Star: Kier Darby

Nebula: Matt Tarling and Jeff Richards

 

The Price

From the B5 episode “Lines Of Communication”:

After a fleet of White Stars led by Delenn is ambushed by the Drakh, they narrowly escape with their lives. Not five seconds after reaching the safety of Hyperspace, Delenn, thirsting for vengeance, turns right around and attacks, vowing to make the Drakh pay the price.

I made this picture primarily because I wanted to blow stuff up, and use the White Star pulse cannon setup I had worked out. I think I was fairly successful on both counts.

So, you surrendered to the Intersteller Alliance in the hopes of finding mercy…

And mercy is exactly what you’re getting.

The Mercy-class hospital ship, to be precise. First (and, as far I as I know, only) seen on this webpage, the design struck a cord with me, and I modified Matthew Tarling’s Omega-class destroyer into something rather similar to it (I took a few liberties with the design, mostly getting rid of the double-sized rotating section, because I think it looks silly. I mean, what the hell, it’s non-canon anyway). Also, to go with it, I retextured Mark Kane’s atmospheric shuttle into a medevac version. I might do the same thing to the standard shuttle, as well.

Anyway, on to the pic itself.

After a surprise attack on the Zagros VII ranger base by the Drakh, the Mercy-class hospital ship E.A.S. Nightingale is called in to help the wounded. On the off chance that any Drakh might be hanging around that might think an unarmed hospital ship is easy pickings, a trio of White Stars hooked up with the Nightingale as an escort.


EDIT: I updated the model of the Nightingale, and replaced the rendering with one containing the new version. Also, I made a sequel picture of the the E.A.S. Nightingale leaving Zagros.

Enjoy!

Look! Pictures! Here, right here! Click this to get them! Now!

That’s right, folks. I’m now tapping the stream of pictures going directly from layout to my fancy-shmancy cycling desktop (randomly changing to a different rendering by yours truly every thirty minutes) and diverting them to the internet, for all to see. And this time, I’m putting credits on the image rather than making a big list at the end of the post, just because. So there.

First off is a picture of the Alexander being ambushed by the Clarkstown at the beginning of “Severed Dreams”. Notice the Orion nebula in the background. Since the Alexander was supposed to have just left Orion 7, well, why the hell not?

This picure, consisting of a bunch of Centauri ships flying over the royal palace in that Season 5 episode, is named for a blooper shot. Londo looks up at the ships and says that he “Doesn’t like the look of this at all.” G’Kar dismisses it as being because of “That damned ‘El Ni–o'”.

Two Omegas Firing. Mainly done to see if the lensflare pulse blast I set up would look good in a still.

Here we have a scene from “No Surrender, No Retreat.” With all necessary apologies to Kier Darby, naturally.

White Stars in Hyperspace. I think it was a lighting test, at first.

A picture of Susan and Marcus’s search for First Ones in Season 4. Mostly because I really, really like that First Ones ship with the spinning unattached bits.

A shot of an Omega launching a shuttle. Textbook example of serendipity. I loaded the Omega in to my B5 space setup scene, and when I punched out my first test render, I had forgotten to alter the lighting, and found that having most of the light come from the planet and having the sun off somewhere else actually looked pretty good. It may be dark on some monitors, though.

Why did I do this? Because it was there. What was there, you ask? 561 Vorlon cruisers, about three dozen Vorlon fighters, and one Vorlon Planet-killer. While the swarm effect is very good, the rendering time of 31 hours, 9 minutes, and 1 second is enough to sate my huge-ass fleet appetite. For now, at least.

Check your connections, fellas: The Big One’s comin’…

Whew. Been a while since I posted anything here, hasn’t it? Well, I’m going to make up for that in spades….

What follows is almost every rendering I’ve finished yet haven’t put up for one reason or another. I’ll include a description of the circumstances of it’s creation, and why it hasn’t been shown before. I considered putting them in chronological order, but decided that would be a bit more work than I wanted to put into this post. If you’re really curious, the dates for most of them are in the file name. Also, since many of these were never intended to be released for public consumption, none of the images have credits. They’ll be at the end of the post.

This is a still from an attempt of mine to recreate the Shadow Threat trailer for Babylon 5: Into the Fire (I wanted a high-res version, and the version available wasn’t high-res enough). Whenever I finished a shot, I would render out a couple of frames in a larger size to use as a desktop background. This particular shot is an Omega coming out of a Jump point. I stopped work on the animation when I realized that, as I had no explosion movies or the wherewithal to create my own, finishing the scenes with things exploding would be problematic. I was also likely distracted by something shiny, a common problem when I try to take on a long-term project.

Another Shadow Threat shot, of the same scene.

This was a shipyard preview picture of a Brakiri ship from another abortive attempt, namely to create a Babylon 5 Plug-In (basically a mod) for the space-trading game Escape Velocity: Nova. This project stopped when I realized I enjoyed conceptualizing and making graphics more than I did writing mission and planet descriptions and programing, even the insanely easy programing of EV plug-ins. I am a weak man, after all.

Incidentally, if anyone ever wants to make a B5 plug-in for EV, I have a shitload of sprites and preview pics, some pretty cool ideas, and a desire to help.

Yet another Shadow Threat shot, this time a test render from the last shot I made. This is where the explosion problem caught up with me. But it was my favorite shot in the movie, so I really wanted to make it.

Any tips on the explosion thing would be nice, too. I’d kinda like to finish the animation up, one of these months.

An EV Shipyard pic, this time of a Drakh cruiser.

Still shot of Keffer biting the big one in the season two finale.

A screen shot of the Escape Velocity plug-in I mentioned earlier. Well, that’s not quite accurate. I used the sprites and masks, plus a few screenshots of EV for a background, and Photoshopped up a fake screenshot. But it gives you some idea of what it would look like if I got around to actually making the damned thing. In case your wondering, that’s supposed to be the Minbari-Human first contact.

EV ship preview of the Hyperion-class. I should mention that I intended for each ship to be displayed in its preview in it’s home system, hence Jupiter in the background.

A shot of the Starfury launch from the Shadow Threat.

The shipyard preview for the Omega. And before you complain that Omega’s don’t fire blue pulses, that’s supposed to be an early-model Omega. Since the one in episode with the Free-Mars zombie had an Omega fire blue pulses in the flashback, I figured the first Omegas took weapons from the Hyperion so they could be put into service despite the new weapons not being finished.

If you go to Z’ha’dum…. EV shipyard preview for the Shadow Battlecrab.

Another shot of the Shadow threat starfury launch.

Ah, that’s more like it! A shadow ship gets hit by an Omega’s laser in this shot from the Shadow Threat.

Star Trek pics coming up, beware!

And now, for something completely different a Star Trek-styled map of Sector 221-G, the setting of the Star Trek: New Frontier novel series (can you tell I like those books?). I tried to get the look of the Nemesis-version of the LCARS interface, with the beveling and the brushed metal, and I think it turned out pretty good. I also worked in pretty much every planet mentioned in the series, spelling most of them correctly.

A Star Trek shot of a Galaxy-class ship (the Excalibur-A from the Star Trek: New Frontier books) in drydock.

Spacedock, above Earth, with the Enterprise visible behind it. Just for giggles, I made the Earth in this scene “life-sized”, all 12,000 kilometers of its diameter. I kinda liked how it turned out. I don’t have to worry about perspective changes looking wrong this way.

Just a simple beauty shot.

A Klingon Bird of Prey fires torpedo at a shuttle carrying a dignitary after sneaking to Earth under cloak. I like the way the moon turned out in this pic, don’t you?

And a couple pictures of Earth itself finish off the posting binge.

Oh, right, credits. If I forget something, I’m relying on you to tell me so I can edit it in. And don’t think I’m ordering it in any way other than when I thought of them.

Earth: Reto Stöckli and Robert Simmon
Moon and Mars: James Hastings-Trew
Spacedock: Nick Pigg
U.S.S. Enterprise: Dennis Baily
U.S.S. Constitution and shuttlecraft:
Klingon Bird of Prey: Fabio Passaro
Galaxy Class: Chris Setterington
U.S.S. Voyager: Sarod
U.S.S. Prometheus and Babylon 5: Ed Giddings
Drydock 1: Nico Wiegand and M.
Drydock 2: Nick Martens
Nebula: Kier Darby
Omega Destroyer and Nova Dreadnaught: Matt Tarling
Starfury: Mark Kane
Thunderbolt: Nick Lee
Hyperion Cruiser and Minbari Fighter: Craig A. Clark
Olympus Corvette: Leo Dunin
Jupiter and the Galialan Moons: Björn Jönsson
Brakiri ship, Shadow ships, Drakh ships, Z’ha’dum and Nebula: Nadab Göksu
Jumppoint: Yuri A. Parovin
Epsilon and Brakiri Nebulas: Jeff Richards
Epsilon 3: Jeff Richards and Matt Tarling
Minbari Warcruiser: Thomas Banner
Hyperspace: James Reding

SPECIAL BONUS OFFER!
Since making this post, I took a look at some of my old Shadow Threat animations, and I don’t know if its the new version of Quicktime, a recalibrated monitor, or what, but they look much more kick-ass than I remember. And I want to share the ass-kicking with you (no, not like that). So, when I completed two consecutive scenes from the Shadow Threat, I took out the audio, and made a small feasibility test, which I’m now sharing with you. It requires Quicktime 6, and is compressed as an MPEG 4.

Shadow Threat Clip

A Lot of Beauty Shots of Babylon 5

Well, I was working on a default scene setup for Babylon 5 and the surrounding area, and using a previous scene a setup, I got it all up, when I noticed the camera was animating from an old keyframe. I thought it looked pretty cool, and next thing I know, I’m wondering how I’ll render this 800 frame flyaround of the station.

Well, the same way I render any long animation: In lotsa tiny chunks. In between, I let the camera run around and rendered any interesting looking frames at full size for desktop use. And so, here we are!

 

This is the first frame of the animation, with Babylon 5, Epsilon 3, and the nebula, all in good lighting. When I set it up, I was thinking of a picture in the B5 Security Manual, just above all the statistics for the station.

 

This is the last frame of the animation, with Babylon 5 silhouetted against the local nebula.

 

This frame is pretty close to the first one, and the main difference is that it’s more tightly focused on the rotating section of the station.

 

This is a picture that isn’t from the animation, but I made it while I was using a camera to position the Epsilon Jumpgate in relation to B5. I thought the view of the distant station through the struts of the Jumpgate was pretty neat, so I punched out a render.

 

Last is my personal favorite. It’s a shot of B5 from the rear. With no planet in the background, and the light picking up the shine from B5’s hull, this one just seems to scream at me “…all alone in the night.”

Illinois Nazis

The year— 2267
Pilots Jake and Elwood Blues, flying a patrol with Captain Ivanova near New Chicago in the Illinois system have detected an anomaly on they route. They go in to investigate and discover a group of Black Omega Star Furies. All three pilots have an unhappy previous relationship with Psi-Cops, with Jake and Elwood referring to them as Nazis.

After their scanners confirm the sight before them, a quick muttered conversation takes place in Jake and Elwood’s Thunderbolt, and both their ship and Ivanova’s fire their engines and accelerate toward the Black Omegas….

My first real picture with LightWave 6.5!

Recently I found a copy of LightWave 6.5 on eBay for cheap. Thanks to a small vacation, I first installed LightWave late friday night. I played around with it for a bit, punching out the occasional test render, until I believed I had reached the “Mediocrely competant” stage of still rendering experiance.

I’ve decided that, until I get the hang of Lightwave, I’m going to try to recreate some of my older renders, made with Ray Dream Studio 5.5. I can’t seem to find my original description of this first picture, but it had something to do with a pair of White Stars being ambushed by the Shadows, at which point one opened a Jump Point while the other attacked the shadows to buy time so they can both escape.

Anyway, here’s the original Ray Dream render.

Credits: White Star, Jumppoint, and nebula: Kier Darby, Shadow ship: Nadab Göksu.

 

And here is the Lightwave version.

I’m not quite happy with the LightWave picture, so in case someone else shares my feelings, I’ll let it be known that the first picture was done with at least eight months experience in Ray Dream, while the new one is the benefit of two days of experience with LightWave. And thanks to the magic of LightWave scenes (beautiful, tiny LightWave scenes, that don’t store all of the data internally), I can revisit it after I get a bit more proficient.

Addendum- August 28, 2002

Here’s another one that, while based on the same theme, with the same objects and all that, turned out a lot differently. Here’s the original description.
On it’s trial run, Blue Star 1, escorted by two White Stars, tests it’s new micro jump engine. The small point opens and remains stable during the transports passage, allowing the Blue Star and the Micro Vortex Generator to come into mass production.

White Star, Nebula, and Jumppoint by Kier Darby.
Blue Star by James Reading.


Here are the two pictures.

January 21, 2001, rendered w/Ray Dream Studio

August 27, 2002, rendered w/Lightwave