Revisiting an older image.
Category Archives: Babylon 5
100 Days, 100 Renders— Day 91
100 Days, 100 Renders— Day 90
100 Days, 100 Renders— Day 89
100 Days, 100 Renders— Day 85
Something I’ve wanted to do once I had access to a HD-quality Babylon 5 model was to recreate some of the early publicity shots of the show, the ones with the really blown-out contrast (probably because the on-line copies were scans of printouts, and not straight renders). I always thought the distortion made the station look more like a model.
100 Days, 100 Renders— Day 79
Crusade had a particular look to its visual effects. Nebulas and stars were much less saturated than they were in Babylon 5, and there was a tendency for sweeping camera moves that exaggerated the movement of the starfield. I probably could’ve moved the two or three times more to get a more faithful effect.
100 Days, 100 Renders— Day 78
100 Days, 100 Renders— Day 75
100 Days, 100 Renders— Day 71
Much like the defiant squadron-leader Sinclair, I’m also shouting “Not like this!”
Metaphorically.
At the prospect of missing a day.
Photo finish!
This is actually a test of some of the ideas I had when building my Battle of the Line analysis. This lays out the scene based on being consistent with the live action footage (Delenn looking up at Sinclair’s fighter in the hologram chamber, and Sinclair passing into the cruiser’s shadow just before impact).
100 Days, 100 Renders— Day 70
I have no idea who made this Psi-Corps Mothership, and Google was unhelpful.
Oddly, the Hyperspace effect I made a little while ago doesn’t emit significant light when in linear color mode. It’s odd because LCS usually makes radiosity and such much brighter. Though it just occurred to me that since Hyperspace is an alternate dimension, I could render it using old-style settings and just say that that’s just the way physics works in that realm. Yes, I like that idea.
Edited 2016-10-18: A.Kurin at F3D has reminded me that the Psi-Corps Mothership is by Marc-Laurent Magnier. Thanks!