100 Days, 100 Renders— Day 40

cdcr-040_white_star_intro_credits

At the urging of Rhys over at Foundation3D, yesterday I finally figured out how to adapt my workflow to use linear color.

There are many explanations on-line for what a linear workflow entails. It’s fairly technical, but the upshot is that computers have to mess with images to get them to look right. That’s great, except when you process those images, say by using them as texture maps in a 3D rendering calculation. All of the renderer’s math is thrown off, because it’s using source data that was filtered for display, and things come out looking wrong. Everything is wrong!

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100 Days, 100 Renders— Day 35

cdcr-035_blockaded_credits

Having run the numbers earlier, I decided to go with a portrait-oriented Star Wars image to mix things up a bit. I also spent too much time screwing around with the Borg Cube model to do anything very elaborate.

Just before I ran the render, I remembered that this is a scene that takes place at Tatooine, so I added a second key light to represent the second sun, with a 60/40 split between them as far as lighting goes. They’re also different sizes, so one set of shadows is sharper than the other set.

100 Days, 100 Renders— Day 33

cdcd-033-borgs_gonna_borg_credits

There’s a certain ebb and flow to these pictures, I’ve noticed. This one was another “getting acquainted with the model” image. I’m hoping to do a couple pictures representing scenes from the Star Trek novel trilogy “Destiny,” which involves, in part, a massive Borg attack on the Federation. The nebula is a Hubble photo I considered as a possible background for yesterday’s picture.

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